hi
I’m trying to decrease draw calls.
I have lowered cameras far clipping plane, also I have tried to use same materials.
then i marked some object as static, this objects never move in my scene. after this draw calls didn’t decrease in number, but batched number became higher. will this effect performance? i should calculate actual draw calls something like draw calls - batched?
also if you can explain how to use CombineChildren script that came with unity in standard assets (it should also help to decrease draw calls).
thanks in advance