decreasing Draw Calls

hi

I’m trying to decrease draw calls.
I have lowered cameras far clipping plane, also I have tried to use same materials.

then i marked some object as static, this objects never move in my scene. after this draw calls didn’t decrease in number, but batched number became higher. will this effect performance? i should calculate actual draw calls something like draw calls - batched?

also if you can explain how to use CombineChildren script that came with unity in standard assets (it should also help to decrease draw calls).

thanks in advance

Do you have finished Game, where you are trying to optimize it.
Or are you trying to optimise something wich might not acctually require optimization. (preoptimization)

And which draw calls are you specificly refering to?

Create a “Empty Game Object” and make all those elements that can be combined child of this object. Then simply drag and drop the “CombineChildren” script onto the Parent. It will also help to combine meshes beforehand if possible (in your 3d app) and have objects/meshes share the same material (if possible).

Thomas P.