I’m a university student ATM, started ~2 month ago, in an informatic course. I’m planning to become a game designer, and since I’m going to have probably 5 years before I can have access to a course more oriented in what I want to do, I’ve started looking at making prototype for my idea on my own. My experience with informatic is basicaly 2 years of Java (Netbeans) in college BTW.
I’ve try asking for an IDE/engine to make game prototype but got pretty much nothing so if you know a alternative to Unity (can be anything I have time to learn) that might work better fell free to PM it.
Now for my question, does the free licence of Unity support dedicated PhysX card and does it fully support the latest version or do I need another licence? I plan on buying a GTX770/780 to replace my 570 around December/January and since I have a couple of idea of game that would use a lot of PhysX, and no other computer to put it in, I’m probably keeping the 570 in my computer.
Also I’ve probably not look enough but do I need other software to do 3D model, animation, sound and if yes what would be you’re suggestion.
Well unless there’s a student licence I have access to I think it means goodbye, because I don’t have +900$ for the licence and probably need PhysX for a few of my ideas.
Sounds like you’re a beginner with very limited knowledge in the field. My advice - start with something simple and move your way up
Have your cool idea’s, but try to create pong. Unity may or may not be able to meet your end goal - but it’s more than enough to give you a very strong foundation that’ll enable you to reach higher.
Well after seeing a bit of the FLEX demo I thought I could make a “Bath Simulator” for giggle, then use the knowledge to try something more serious that would require PhysX if I don’t want to pass hours learning fluid phhysic.
Yup, don’t really know what to use since I’m kind of asking for what I believe to be the ultimate game development tool.
You could probably do this with DX11 and a compute shader. Obviously this limits your hardware a bit, but not nearly as much as buying a dedicated PhysX card, which I honestly haven’t even seen in ages.
I would assume by “dedicated PhysX card” he actually means leaving his old 570 graphics card when he gets his new graphics card and setting it as dedicated to PhysX calculations in the NVidia control panel, not using one of the ancient original PhysX cards. This option has been available for quite a while, alongside normal SLI options.
Bouyancy and a simple water surface would be pretty good exercises and don’t need dedicated hardware unless you’re doing something crazy. Plenty of games have simple bouyancy/water surface models for stuff like the ocean, so I’m sure that you could put together something that works for a bathtub.
I believe one of my idea is exactly that, like it could easily be done in a simpler manner but I don’t want to make it simple. (Basically there would be solid object and water flying everywhere)
I recently upgraded to a GeForce 570. A 570 should have more than enough horse power to handle the graphics and PhysX. I have both a GeForce 570HD (workstation) and 670MX (laptop) and they can handle pretty much anything thrown their way. I would be very surprised if you could saturate either.
Assassin’s Creed 3, Tomb Raider, Crysis 2, both Batman games with all PhysX and tesselation set to extreme. Most saturated game had to be turned down to 1375x768 to maintain a minimum of 20fps and that was on either the 550Ti or the 670MX. Haven’t fully "tested’ the 570
If you were getting into simulations rather than games, then I would recommend a Tesla card. But otherwise they are pretty useless for gaming.