Hello,
I am very new to Unity but I managed to build a game with two players who can move and shoot over the network. Great so far.
But I am not sure how to setup matchmaking and dedicated servers. Here are some of my results I found with google.
First I need this
for the matchmaking and to have relay servers. So far so good. If I would have this then I am able to find players over the internet who can play together without firewall issues.
But even with this service I need a dedicated server because the game still runs on the client.
I dont want that the server is on the clients side because of cheating. As I understand Unity Mutiplayer Service does not fix this issue for me.
So then I think I would need some more servers. I would rent some vServers with Linux and would run the game/build in batchmode on the linux server. When batchmode is detected the game would create a game session.
Is this a good structure how a multyplayer server setup could look in Unity? Is my idea good or complete garbage?