Hello,
I’m testing this feature and I have built a dedicated server application for linux. It compiles well but when I execute it I get this error:
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
Mono path[0] = '/home/debian/unitytest/test_Data/Managed'
Mono config path = '/home/debian/unitytest/test_Data/MonoBleedingEdge/etc'
Preloaded 'lib_burst_generated.so'
Unknown error occurred while loading '/home/debian/unitytest/test_Data/globalgamemanagers'.
PlayerInitEngineNoGraphics settings: Failed to load PlayerSettings (internal index #0).
Most likely data file is corrupted, or built with mismatching
editor and platform support versions.
Failed to initialize player
Caught fatal signal - signo:11 code:1 errno:0 addr:(nil)
Obtained 10 stack frames.
#0 0x007fc1ee2ea0e0 in funlockfile
#1 0x007fc1ef696ce6 in void std::vector<unsigned int, std::allocator<unsigned int> >::_M_assign_aux<__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > > >(__gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, __gnu_cxx::__normal_iterator<unsigned int*, std::vector<unsigned int, std::allocator<unsigned int> > >, std::forward_iterator_tag)
#2 0x007fc1ef5a664b in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_erase(std::_Rb_tree_node<int>*)
#3 0x007fc1ef5a361a in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_erase(std::_Rb_tree_node<int>*)
#4 0x007fc1ef5a3075 in std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_erase(std::_Rb_tree_node<int>*)
#5 0x007fc1ef63c57f in std::_Rb_tree<void const*, void const*, std::_Identity<void const*>, std::less<void const*>, std::allocator<void const*> >::_M_erase(std::_Rb_tree_node<void const*>*)
#6 0x007fc1ef587f6e in int* std::_V2::__rotate<int*>(int*, int*, int*, std::random_access_iterator_tag)
#7 0x007fc1ef7a4ce7 in PlayerMain(int, char**)
#8 0x007fc1edf5a2e1 in __libc_start_main
#9 0x0055be97905029 in (Unknown)
Segmentation fault
I have installed a fresh unity 2021.3.9 from unity hub only with the dedicated server linux module. I have a debian 9 server. Probably is something related to configuration, but I’m lost at this moment, I can’t find any solution and the error doesn’t mean anything to me.
I have tested this creating a dedicated server for windows and works like a charm.
Thanks in advance.
Best regards.