Dedicated Server Setup with Fusion-Unity Multiplay-Unity Matchmaking

Is there anyone have any idea, when using Dedicated Server, Unity Multiplay allocates a new server per session? Let's say we have a session of about max players 20 and max tickets also 20 for matchmaking. If any new player creates a new ticket for matchmaking, I see Multiplay allocate a new server. Is it possible to use one dedicated server for multiple sessions? Or Is this normal for allocating a new server per session?

Hey @DeathPro , take a look at - https://docs.unity.com/matchmaker/en/manual/backfill - and let me know what you think, is this the right path or are you looking for something different?

[quote=“Sean15_Unity”, post:2, topic: 910690]
Hey @DeathPro , take a look at - https://docs.unity.com/matchmaker/en/manual/backfill - and let me know what you think, is this the right path or are you looking for something different?
[/quote]

Thank you for your answer but I was looking for something different. In Unity Multiplayer Networking Discord Server, I opened a thread.

Ah great, thanks for updating this forum with that link, will be good for others to check it out if they're looking for similar answers.

1 Like