Question:
Is it possible to deep link from a Unity Polyspatial build directly into a full immersive VR build?
Context:
The app we’re porting has both VR and MR content. We’re exploring using a native Swift launcher menu that can direct users into one or the other (Polyspatial for the MR, Full Immersive for the VR content). I’m trying to see how we can allow users to shuttle directly from one build to the other without having to back out to the launcher first.