Hi all,
I’m trying to use Deep Profiling on an Oculus Quest connected to Editor.
I made an Oculus Quest build with deep profiling and auto-connect enabled. I made it a mono build. I’m hardwired to my android device, I’m able to push APKs to it and it shows up in adb devices.
In the profiling window, I select “AndroidPlayer(ADB@…”).
At that point, nothing changes, and nothing is logged in Console. Nothing is attempting to load.
I also tried with
adb shell am start -n com.spatial.spatial_1x7x0x22381/com.unity3d.player.UnityPlayerActivity -e ‘unity’ ‘-deepprofiling’
(also filed bug: Case 1266793)