Deep Profiling not working on macOS 10.15.5 + Unity 2019.3.2f1

Hi all,
I’m trying to use Deep Profiling on an Oculus Quest connected to Editor.

I made an Oculus Quest build with deep profiling and auto-connect enabled. I made it a mono build. I’m hardwired to my android device, I’m able to push APKs to it and it shows up in adb devices.

In the profiling window, I select “AndroidPlayer(ADB@…”).

At that point, nothing changes, and nothing is logged in Console. Nothing is attempting to load.

I also tried with
adb shell am start -n com.spatial.spatial_1x7x0x22381/com.unity3d.player.UnityPlayerActivity -e ‘unity’ ‘-deepprofiling’

(also filed bug: Case 1266793)

Hi there,
Sorry you hit this and thanks for filing the bug report. It appears as though QA was not able to reproduce the issue based on the data provided, and therefore closed the report. Does this still occur to you? if so, it’d be great if you could provide us with further info or the project you’re trying this with so we can investigate this. You should be able to just respond to the bug’s emails to reactivate it. :slight_smile: