Thank you that you like it!
We will check this, but it might be becouse we have take it from our one project and there are materials from other stuff that are not included in this project so dont care about them.
One question about the FPSMoveFlight script, which variable dictates the ship’s acceleration? I would have thought it was moveSpeed but that doesn’t seem to affect it. Looking at the code, I can’t see how acceleration is modified. If acceleration is a constant, what does moveSpeed do?
we would like to let you know that we updated our asset “Deep Space Planets” to make it compatible with the latest version of Unity3D 3.5.5.
You may thank Paul for letting us know about the incompatibility with the latest version of Unity3D.
Because of this update, we are lowering the price for a week. Have fun using our assets and if you find something that does not work - let us know by writing to marketing@synergy-it.pl.
By the way: Paul was uncertain if we would support our asset. We want to inform all of you that we support all of our work. We release assets because we want to help the community and not only to make money.
p.s. if you did try to contact us and we didn’t answer you, use the email above to contact us again.
I’m not sure but I couldn’t see if this had more than one planet or just one. The tital say’s planets but your OP states a planet. Please let me know if it includes more than one planet.
Just to confirm Synergy IT have been great in providing support and helping fix the problem I found. I got updates for each stage of the fix as soon as they happened. Great work guys!
I’ll be updating my review as soon as the update is live on the store.
we want let you know that our assets is clean and has now warnings.
we have update new version with new image effects that comes with latest unity so now all should work perfectly.
If it turns out that something is still wrong, let us know.