Default Build Script

I have a question regarding the content update flow

If my game is on version 1.0.0 in the store and I need to update an asset, which option should I use “Standard build script” or “Update a previous build” for the player to receive content updates without having to update or install the game again ?

Questions:

  • if I use “Default Build Script” the player needs to install the game again to get the update.
  • If I use “Update a previous build” the player will not need to download the game again to get the updated content

Is this behavior correct? If I use “Default Build script” the player would not be able to download all the content again

Unless I’m wrong, you would use “Update a previous build” in the event that you want to release an asset update without forcing the player to redownload the core game itself. “Default build script” will force the player to have to redownload an updated version of the core game.

I understood! Thanks. So this is the right behavior.

After thinking a little more, I saw that this prevents users from downloading assets with references to scripts that are not present in the installed version of the player.