I am using unity 2021.1.16f1, using addressable asset bundle, but why this error shows and how to solve?
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
MissingMethodException: Default constructor not found for type UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.Util.LRUCacheAllocationStrategy.New (System.Type type, System.Int32 typeHash) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceManager.CreateOperation[T] (System.Type actualType, System.Int32 typeHash, System.Int32 operationHash, System.Action
1[T] onDestroyAction) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.ResourceManager.ProvideResource (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, System.Type desiredType, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.ResourceManager.ProvideResource[TObject] (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AddressableAssets.Initialization.InitializationOperation.CreateInitializationOperation (UnityEngine.AddressableAssets.AddressablesImpl aa, System.String playerSettingsLocation, System.String providerSuffix) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AddressableAssets.AddressablesImpl.InitializeAsync (System.String runtimeDataPath, System.String providerSuffix, System.Boolean autoReleaseHandle) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AddressableAssets.AddressablesImpl.InitializeAsync () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AddressableAssets.AddressablesImpl.get_ChainOperation () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsAsync[TObject] (System.Object key, System.Action1[T] callback, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AddressableAssets.Addressables.LoadAssetsAsync[TObject] (System.Object key, System.Action
1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
at BundleManager+d__50.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <00000000000000000000000000000000>:0
at BundleManager+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <00000000000000000000000000000000>:0
at BundleManager.BundleLoad (SceneType type) [0x00000] in <00000000000000000000000000000000>:0
at LoadingScene+d__9.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BundleManager:BundleLoad(SceneType)
d__9:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
MissingMethodException: Default constructor not found for type UnityEngine.ResourceManagement.ResourceManager+CompletedOperation1[[System.Collections.Generic.IList
1[[UnityEngine.ScriptableObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.Util.LRUCacheAllocationStrategy.New (System.Type type, System.Int32 typeHash) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.ResourceManagement.ResourceManager.CreateOperation[T] (System.Type actualType, System.Int32 typeHash, System.Int32 operationHash, System.Action1[T] onDestroyAction) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceManager.CreateCompletedOperationInternal[TObject] (TObject result, System.Boolean success, System.String errorMsg, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.ResourceManagement.ResourceManager.CreateCompletedOperation[TObject] (TObject result, System.String errorMsg) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsAsync[TObject] (System.Object key, System.Action
1[T] callback, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AddressableAssets.Addressables.LoadAssetsAsync[TObject] (System.Object key, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
at BundleManager+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <00000000000000000000000000000000>:0
at BundleManager+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object.
at BundleManager+d__7.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
こんなerrorがTargetManagerにlog残すですが、どうすればいいんですか?