Hey all!
I was playing with Default Cursors in PlayerSettings, and it had worked beautifully for a while when I exported to both web and standalone player, but suddenly stopped.
What I’ve checked so far:
- PlayerSettings → Default Cursor is still set to the texture
- The cursor texture is a 32x32 PNG imported as a cursor
- When in the Unity IDE, the cursor changes to my custom cursor when I mouse around the Game window
- I tried using a different graphic, still doesn’t work
Here’s a video of the hardware cursors working in the IDE’s game window:
http://screencast.com/t/7sflxUF9NT
And here’s a video of the hardware cursor only working when I mouse-over the sphere in the standalone player (PC Build):
http://screencast.com/t/KGNY2pBt0XcC
Is there something apparent I might have missed? If not, what troubleshooting steps can I take?
Thanks for any help!
It still works in editor mode?
– VonniYup. The first video shows it working in editor mode
– Paintbrush