Default GameObject Tag: Player already registered

so…when i build my game, it doest not work, and in the crash log it tells me GameObject tag : Player already registred

i removed the tag player from the player… and he is not a prefab, he is a actual object in the game…

in the test mode it works fine, but in the built game it does not

anyone know the reason of this?

remove the tag from the tag list.

done

now, it gives another error, this one does not specify nothing i can reconize…

maybe someone will find if familiar if i post it… i dont know

Mono path[0] = 'D:/Documents and Settings/Administrador/Desktop/Nova pasta/beta_Data/Managed'
Mono path[1] = 'D:/Documents and Settings/Administrador/Desktop/Nova pasta/beta_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.10.9148]
    Renderer: NVIDIA GeForce 6100 nForce 405
    Vendor:   NVIDIA
    VRAM:     256 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-0157EA18 (this message is harmless)
Non platform assembly: data-015E1510 (this message is harmless)
Internal thread activation error. Activating object that has not been fully thread loaded.
 
(Filename: ..\..\Runtime\Serialize\PersistentManager.cpp Line: 785)

Platform assembly: D:\Documents and Settings\Administrador\Desktop\Nova pasta\beta_Data\Managed\UnityScript.Lang.dll (this message is harmless)

got it working!

this error right here

Internal thread activation error. Activating object that has not been fully thread loaded.

was a scripting problem i was having

Didn’t work for me but I found another way:
Close Unity, open your project folder, then navigate to ProjectSettings\ and open TagManager.asset with your text editor.
If you see two tags with same names in there(e.g “- Player” and “- Player”), remove one of them and save the document.
Open the project in Unity and everything should be working :slight_smile:
EDIT:
If it still gives the same error, remove the second name from the document too(this happens because this is a default tag and it is registered in Unity’s code, so it doesn’t need to be in the Tag Manager).