Hi, I’ve recently upgraded my project to a later XRI toolkit version which added Dynamic Grab Attach, amongst other things.
Since then it’s created a few issues with all my Grab Interactables.
Previously I could move the transform and rotations of my Interactables Attach Transform while in Play mode and adjust the positions rotations to get them to be where I want them. But with more recent versions of the toolkit, moving or adjusting the Attach Transform doesn’t work while in play mode. The attach transform moves, but the interactables do not follow.
So I have to make manual adjustments in the editor, then press play and hope that my adjustments are helpful, I have to tediously go into play mode, stop, adjust, press play and hope my adjustments closer to where I want them. It’s so much more tedious than previous versions.
What is the reason for this change?
I see their are options for Dynamic Attach, which I’m not using, their is also now the option for Dynamic Grab Transformers. I don’t really understand why these seemingly replace my Attach Transform.
They seem to inherit the same position, rotation etc as my initial Attach Transform, but are added dynamically.
They too cannot be adjusted in play mode, so now I end up with two attach transforms with the same positions/rotations, neither which allow me to adjust them in play mode.
If I disable “Add Default Grab Transformers” the object is no longer interactable, and my attach point is completely ignored (the whole object is).
Essentially we seem to have doubled up on Attach Transforms, and lost the function to adjust the transform dynamically in play mode.
I’m a little confused as to the benefit of these changes. ?