Why in Unity iphone are the default import settings setup to auto-recalculate normals?
This means many low poly assets come in looking wrong and every one needs its import settings adjusted - can the defaults be changed?
Is this changed in Unity 3 or can the defaults be set as adjusting import settings for every new model can be a little tedious?
(In a similar way to non-iphone unity defaulting to 0.01 import scale (why not 1!))