Hi,
I am creating a 2D mobile game, and I have a problem about that the default pixels to units (PTU) is 100.
Because the physics use 1 unit as meter for simulation, and on the iPhone screen the height will be 640 Pixels / 100 PTU = 6.4 meters in physics simulation, witch is not the physical size I am after in my game.
Is there a way to change the default PTU so all imported sprites and the physics will be correct by default.
I know that I can change the PTU on every sprite and texture, and in physics always multiply with (100/preferred PTU). But that seems to be just a hack, and not the easiest way.
Is there a way to change the default PTU in the project?
Thanks in advance. ![]()