Default Pixels To Units

Hi,

I am creating a 2D mobile game, and I have a problem about that the default pixels to units (PTU) is 100.
Because the physics use 1 unit as meter for simulation, and on the iPhone screen the height will be 640 Pixels / 100 PTU = 6.4 meters in physics simulation, witch is not the physical size I am after in my game.

Is there a way to change the default PTU so all imported sprites and the physics will be correct by default.

I know that I can change the PTU on every sprite and texture, and in physics always multiply with (100/preferred PTU). But that seems to be just a hack, and not the easiest way.

Is there a way to change the default PTU in the project?

Thanks in advance. :smile:

So there is no good way to change this the easy way…?

Up…

Maybe works if make script that changes the values on import, with:

Or just editor script that goes through all images, if its sprite, set correct ptu…

As of 2018.1 this can now be accomplished easily using the Unity preset system: