Default Playables - Transform Tween Clip - Unexpected behaviour

Hi!

I am using Transform Tween Tracks on Timeline and noticed that
if you create a single Transform Tween Clip from, for example, Transform Point1 (start) to Transform Point2 (finish), finish point will never be reached.

It is because of Clip weight. At finish point Clip weight is equal 0, so all position changes during last clip frame will be ignored. Is it possible to implement transform movement from Point1 to Point2 exactly?

Tried to trigger end of clip with Playable.GetTime(), Playable.GetPreviousTime(), but they return last values even Timeline time passed them.

Yes, this is a flaw in the example, and common with timeline where the ‘final’ value happens only at exactly the very end of clip/timeline. Timeline is sampled at the current game time, so the final value will depend on the last frame sampled.