Default Scheme (gamepad) ignored and keyboard/mouse used

Currently I am implementing mobile onscreen controls for my game, but there is an odd behavior.

When pressing play within unity the control scheme is set to keyboard/mouse and I can’t use the onscreen touch-controls which are bound to the gamepad scheme - even the default scheme is set to Gamepad.

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Also the controls arent working on mobile. When enabling auto-switch the controls switch several times per seconds in unity and everything stutters.

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Even when forcing the controlscheme to Gamepad it’s not working.
It seems like it’s not working since unity detects no gamepad and disable gamepads-device control. So how is it possible to use the OnScreen Stick provided by the Unity-Examples correctly?

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I have exactly the same questions.