Default speaker mode and runtime memory usage

Hey,

Our game runs on mobile and most of our music / sound effects are in mono.
One setting i’ve found under Project Settings → Audio is called “Default speaker mode”.

When profiling (although, in the editor), when using Stereo for this setting, the profiler shows that AudioManager consumes 50 mb of memory.

If i set this to Mono, when profiling i see that AudioManager consumes much less memory (13 mb).

  1. Can i rely on this information to be similar to the runtime behavior on the actual device ?
  2. Does this setting have any impact on memory usage? if so, what is the technical explanation for this ?
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Did you confirm this?