Hey,
Our game runs on mobile and most of our music / sound effects are in mono.
One setting i’ve found under Project Settings → Audio is called “Default speaker mode”.
When profiling (although, in the editor), when using Stereo for this setting, the profiler shows that AudioManager consumes 50 mb of memory.
If i set this to Mono, when profiling i see that AudioManager consumes much less memory (13 mb).
- Can i rely on this information to be similar to the runtime behavior on the actual device ?
- Does this setting have any impact on memory usage? if so, what is the technical explanation for this ?