Hi,
I posted an issue yesterday, but have since then narrowed down the problem a bit more. It appears that Unity is having trouble compiling the default UI shader for WebGL builds (other platforms, e.g. Mac, build fine). These are the steps I take to reproduce the issue on Unity 2019.2.91f and MacOSX Catalina:
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Open New Unity Project
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Add a UI object (e.g., a button)
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Build Settings>Select WebGL>Build Player
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Build and Run
This results in a slough of build errors for a bunch of default shaders, such as the following: “Shader compiler: Compile Hidden/Internal-DepthNormalsTexture - Pass 0, Vertex Program: Internal error, unrecognized message from the shader compiler process. Please report a bug including this shader and the editor log.” I have attached the full Editor.log file.
Does anyone know how to resolve this error or any workarounds? Is there a more appropriate place to post this issue, or is there more information I can provide?
Any clarity would be greatly appreciated.
Thanks!
5071193–498581–Editor Log.txt (191 KB)