Default unlit shader distortion are not working correctly in VR while using single pass.
On the left, this is what is shown in the headset, and on the right, what is shown in the editor.
I created the bug report 1201208.
Meanwhile, I will be happy to know if there is a workaround?
Using multi pass is not an option, and it’s even broken anyway (when using multi pass right eye is black)
Reproduced on 2019.2 (LWRP) and 2019.3 (URP 7.1.5)
