Default XR Controllers Appearing Reverse

Hello!

This is my first time trying out VR development in Unity and I’m just trying to do the basics. I am following a tutorial on youtube (this tutorial specifically) and found that when I drag in the default XR prefab controller into the Model Prefab of the XR Controller, it appears to reverse when played. All interactions like grabbing still work fine, it is just the appearance of the model that is wrong.

Here is the XR Origin
8730516--1181334--upload_2023-1-14_13-17-5.png
It contains a Camera Offset and a Camera
8730516--1181337--upload_2023-1-14_13-17-51.png

I then have two Controllers that are children of XR Origin that both have XR Controllers with Prefab controllers given for the Model Prefab


Both prefabs have been zeroed out so it is not an issue of them being reversed.

Any help would be appreciated this has been bugging me for hours, thank you!

What it currently looks like in-game

I had to put a dummy gameobject under the controller obj in the hierarchy then rotate the Y by 180. When binding the Model Parent, bind it to the dummy object. should work fine.