defaultMat

Okay. I’m making games and I have found a lot of models at website. There is 3 models with DefaultMat. Each of them is different models. Chair, table and sofa. So if I change sofa texture (DefaultMat) and it will change chair and table texture too. Do you have any idea how to rename DefaultMat to other so it will not be same.

Simply open the file in explorer, duplicate the .mat file then rename it. Once this is done you will have to re-assign it.

Job done.

If you can’t find a material file, click Materials in the Project heirarchy then click CREATE → MATERIAL.

14910-material.jpg

If you use the same material on multiple objects, changing this material will affect all objects. Sharing materials is very good for saving resources.

The only material that doesn’t have a material file is Default Diffuse, and you can’t edit default diffuse… Regardless, any mesh that utilizes a different shader, texture, or offset/tiling setting for its renderer needs to have a separate material, otherwise all things that use that material will change.