It’s just me working on this, for about 6 months now. At some point I’d like to find someone who’s good at animation who could do some better animations (I really suck at animation). In return I’d be able to do some 3D modelling or scripting for their project - just throwing it out there in case anyone’s interested
Sorry it’s been so long since I posted. I haven’t been able to do a lot over the summer because of work, but I can show you the current progress of another 3 levels.
Bonnie Golf Course
The level where the player unlocks the golf tee. The openness of the level means the player will need to defend a wide front, but also makes it easy for Scotsmen to pick enemies off from afar with golf balls.
Loch Ness
Nessy lurks beneath the water, ready to do her part for Scotland. If the player lures the enemy close enough to the water, Nessy will emerge to gobble them up.
Hadrian’s Wall
Hadrian’s wall may seem deceptively easy to defend. However, there are many breaks in the wall, and points where the enemy can climb up, and once the player loses control of the wall, they will have a very difficult time getting it back.
Sorry it’s been so long, but now that the holidays are over and I’m not working full time anymore, the updates should be more frequent again.
I’ve been doing a lot of unit stat balancing lately, so not really much I can show. I have made some more levels as well though, so here’s some previews.
Stirling Castle
A huge army of enemies are on their way. The player will have to venture out to stockpile porridge while the attacks are only light, and fortify the castle as heavily as they can. Once the main force arrives, they will have to fall back to the castle, and hold out against the onslaught with what they’ve stockpiled, and hope it will be enough.
Sherwood Forest
Robin hood joins the Scotsmen, to provide some much needed long range support. In this level, the enemies spawn on all edges of the map, instead of just one like in other levels. The player will need to be prepared to face an attack from any side.
English Hamlet
Alfredo and his Scotsmen take the fight to the enemy’s lands. The old stone walls on the outskirts of the town provide ample cover, and the streets give plenty of tactical areas to fortify - if the Scotsmen can withstand the barrage of teapots that the Englishmen bring to bear against them.
You’re making very good progress it’s astounding! I love the English Hamlet level.
What are your plans with distribution? Steam, GOG, free? I know I’d pay for that game you definitely have something!
I love the gameplay!
One thing I would like to be changed is the map size.
I think it will be much easier to manage the units since there is no minimap and shortcuts / army controls.
What I’m thinking of doing is having a free and paid version of the game, with the only difference being that the paid version allows for more upgrades to your units. Players of the free version can upgrade at any time to unlock more upgrades. It’s what I see as a good compromise between the free to play and premium models. This isn’t set in stone though.
I probably don’t know as much as I should about publishing and marketing games yet, so that’s something I’m still not fully decided on. I’d like to try my luck submitting it to some indie publishers, but failing that I’d self publish. As I said, I don’t know a lot about this, so if anyone has any experience with publishing, I’d be very grateful for your wisdom.
It’s interesting that you say that, because I did consider having a minimap, but decided the maps probably weren’t big enough to need it. Then again, I’m so familiar with the game now that I probably don’t realize that the maps can be a bit unwieldy to other people, so it’s good to get some outside feedback on that.
I’ve done some experimenting with map sizes (and indeed the game contains some maps that are larger, and some that are smaller), and found that with the smaller maps, you can really only have 15 or so Scotsmen before it starts getting silly. If I place enough oat fields to allow for more than that, it basically turns into the player just sitting static while they mow down the horde of enemies. The larger maps require the player to spread themselves more thinly, and the battle lines become more dynamic. Also, this allows for a lot more Scotsmen, which makes the game feel more epic.
So, I don’t really want to decrease the map sizes, but I’d definitely consider introducing some additional elements to make it easier to manage the larger maps, such as a minimap, and perhaps some unit highlighting options. I have also gotten some feedback suggesting I should increase the maximum zoom level, so you can get a birds eye view of the battlefield, so that’s another thing that would help the player to manage their forces.
But yeah, thanks for your feedback guys, I really appreciate it
A few more levels I’ve finished since the last update
Ruined Chapel
As the Scotsmen push further into the English countryside, they come across the ruins of a medieval chapel. While they are inside, the English forces surround them and launch an attack from all sides. The Scotsmen will have to use the cover provided by the ruins to their advantage if they are to survive the onslaught.
Coal Mine
The Scotsmen take a detour from their conquest of England to attack a Welsh coal mine. The echoed bleating of sheep from the depths of the mine announce the arrival of a new foe - the Welsh sheep rider, who charge into battle armed with deadly slices of cheese on toast.
Canal
The Scottish and English forces come to another standoff, their positions divided by one of England’s many canals. The only way across is to clamber over the roofs of the constantly moving canal boats that pass by.
Okay, I’m drawing into the last few months of the game’s development. All the levels are done (although I haven’t shown you all of them yet), and I’ve only got a few more features I’d like to implement.
Testing is really valuable to me now, so please download the beta demo and give me some feedback (I’ll gladly reciprocate if you have a game that needs testing by the way).
Now, here’s some shiny new pictures of some of the levels toward the end of the game
Stonehenge
The Scotsmen arrive at Stonehenge, with their enemies hot on their heels. Queen Boadicea of the Iceni tribe judges the Scotsmen to be worthy allies, and joins them to fight off their enemies, who descend upon them from all sides. Fortunately, the ancient standing stones provide a brilliant fortification, and the surrounding grassland provides no cover for the enemy. The British will need sheer numbers to succeed…
Buckingham Palace
The Queen wakes up one morning to find her palace besieged by an army of angry Scotsmen. She sends her loyal retainers out to do battle, and to be mown down by volleys of oat based projectiles. The Scotsmen will have to be careful of ranged enemies who will use the balconies to fire down upon them.
White Cliffs of Dover
The Scotsmen reach the Southern shore of England, victorious in their conquest… or so they thought, until they noticed the British Navy’s flotilla of ships, ready to retake England. The British land on a patch of beach nestled among the famous White Cliffs of Dover. The Scotsmen are in for their biggest fight yet, as thousands of displaced Britons make a last ditch attack to reclaim their homeland.
very nice levels, good job. (maybe) it’s better to make the texture of the palace out of stones or something. The texture is (in my opinion) much better if you make more details at the walls.
~Gamad
ps: sorry for my bad english.
Thanks for the feedback Gamad. Now you mention it, the palace walls do look almost like a flat color from a distance. I’ll try sharpening the texture, and if they still look to flat, I’ll change the texture.
ps: your English is actually pretty good
Time for y’all to get better acquainted with our hero, Alfredo.
Alfredo: Portrait of a hero
Alfredo is the owner of the Wee Bevvy Pub in Northern Scotland. He’s lived all his life in Scotland, and is very patriotic.
His peaceful life is shattered one day when he learns that a group of drunken Irish, English, and Welshmen are on their way to his pub. Drunken Scotsmen are perfectly okay, but nationalistic Alfredo won’t suffer any other British folk vomiting on his floor. He enlists his local patrons to help defend the Wee Bevvy Pub from the invaders, and so his adventure begins.
Alfredo fights by throwing bottles of Whiskey, and smashing them over the heads of anyone who gets too close. He is a balanced, all rounder, with good ranged and melee attack strength, and decent health.
Alfredo, leading his Scotsmen into battle.
Alfredo is an inspirational leader, and his determination is all that holds the mission together. As such, his life is of paramount importance. The player will have to ensure that Alfredo survives each level, or the Scotsmen will abandon their cause in despair. However, Alfredo possesses great fighting ability, and the player will need to use this in order to succeed.
Alfredo is the first of four hero characters in the game. Over the next few updates, I’ll be showing you some of the other hero characters and telling you of their abilities.
I played through the first level. I like it.
The humour element is key I think, and tied in well to the core theme. Keep playing on that and you could have a winning formula!
Did you record the voiceovers yourself? They’re good. I expect you’re already planning it, but I’d definitely try to rope in some friends for variety.
Maybe a few beers and then get the mic out for authenticity
Yeah, I’ve done them all myself for now, but I’ve got a bunch of other people organized to re-record some of them. Got a guy who does a great Irish accent.
Thanks for playing.
I’ve played it again after a long while and I completed the first level. It’s awesome! But I can barely understand the voice played in the tutorial because I’m not an English speaker By the way, you should play the “Scotland the Brave” song once when scots play their bagpipes because of the overlaping.
Yes just want to chime in and say it’s awesome to see a different take on tower defense. Something about the cheese rolling down the hill that makes this idea special to me! Keep up the good work! Keep that creativity flowing!
Thanks guys for the feedback. Hehe, the cheese wheels are one of my favourite parts too . I’ve got another two towers in the works at the moment which I’m really excited about, but I won’t say any more until I’ve got some pictures to show.
I’ve had a few people say this. I sort of intended for them to play out of sync to add the the whole “bunch of drunken Scotsmen” image. In fact, I randomize the play speed of each Scotsman deliberately to make them go out of sync. Do you find the out of sync music annoying? If people find it annoying I might add an option to synchronize the bagpipe music.
Now, allow me to present William Wallace
Alfredo’s band encounters William Wallace attempting to hold off a force of Brits who are trying to cross Stirling Bridge (level 7). The Scotsmen join forces with William Wallace, and defeat their foes. William Wallace then takes them to Stirling Castle (level 8), where they defeat an even larger besieging force.
William Wallace is the most powerful melee unit in the game. His sword attacks damage every enemy within range, unlike other units who only attack one enemy at a time. This makes him perfect for beating back hordes of enemy melee units. He can also attack at range by throwing rocks at enemies heads, although his range and fire rate isn’t as good as the other hero characters.
Unlike Alfredo, the player doesn’t lose if William Wallace dies (and they get him back at the start of the next level anyway, as with all the other hero characters).
I find it annoying You could play a “Scotland the Brave” drunken version instead
Time for the next hero. This time it’s Robin Hood.
As an outlaw, wanted by the English authorities, Robin Hood makes a natural ally for the Scotsmen as they push their way into English territory. He joins them in the Sherwood Forest Level (11).
He has the longest range and greatest accuracy of all the hero characters, but fairly low health, so should be kept away from danger. His range and accuracy is comparable to that of the golf tee. However, unlike the golf tee, he can move around at will, making him much more versatile.
He is of greatest use to snipe long ranged enemies such as the teapot thrower, and to provide supporting fire for the Scotsmen on the front line.
On an unrelated note, I’ve added a menu option to synchronize the bagpipe music for those that find the out of time music annoying.
Wow, great work!
It’s really fun to see that you can get special new heroes if you are by a special level.
For the last hero, maybe are the hands a little to low poly.
With the others it isn’t annoying, but with Robin Hood you focus on his hands if you are shooting, just maybe just a little more detail (but thats just my opinion )
Keep up the great work!
~Gamad