Would it be possible to use a deferred decal (like this one Deferred Decals - Community Showcases - Unity Discussions) with unlit textures?
I’ve been working at this a bit and one thing I’ve tried is using a modified standard shader but outputting the texture colors to o.Emission instead of o.Albedo
That’s pretty darn close but it’s still getting light on it from light sources. It was easy enough to turn off shadows but I’m hoping there’s a way to have it mimic a simple, unlit shader but still showing the decal on top.
Actually, this is starting to seem more like a shader sub-topic than a general graphics one. Is it possible to delete this and repost there? I don’t to just post to the other one and the same question in two different sub-topics.
Sure, just make a new post.