Deferred lighting in URP 9?

I’m seeing this in the URP 9 changelog…

  • Fixed inconsistent lighting between the forward renderer and the deferred renderer, that was caused by a missing normalize operation on vertex normals on some speedtree shader variants.

Does this mean URP now has deferred lighting (albeit in preview)??

We landed a first PR this week containing foundation work for deferred, but it’s not accessible yet. It’s coming soon.

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