Occlusion culling works on its own.
Deferred lighting works with occlusion culling if all lights are set to not cast shadows.
Deferred lighting forces things to not cull if they have a shadow on them even if they are behind lots of walls and also being far away. It is very frustrating as basically since our entire level is covered in lights, nothing is being culled since everything is affected by the shadow-casting lights.
Any suggestions, work-arounds? Anyone else encountered this issue? Is it a known thing? Is it being addressed?
I dont know if what you say is correct, but they said in the last Unite Keynote that the culling has been greately improved including culling lights and shadows when shadows are not visible.
I personally can’t wait to see 4.3 only for those culling improvements. FINALLY