Deferred Lighting

I have a simple hallway with a bunch of small lights. I have the lights in real-time. I also have the lights on important. Long story short it runs slow and their is no reason for that. I noticed by some warnings and stuff that Unity is still in forward lighting mode. I already switched it in the player settings. Just wondering if anyone can tell me what I did wrong or didn’t do. Thanks.

Maybe you’re in Unity Free?

Do you have the pro version? Deferred rendering is only available with a pro version.

Yup. In the free version. Thought it worked in the free. Sorry. Does deferred lighting work good in Unity pro? I’m sure it does but just want to check. Want to have lots of lights in my game. Thanks