Hello.
Is there any way to load assets deferredly (that is, on demand) without using:
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Resources.Load? It needs a path in a string format, and you have to manually detach the assets from whatever’s using them (or use some editor scripting), so it’s not very convenient. (Because we want to work with them normally in the editor, instead of typing paths to the Resources folder.)
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Application.LoadLevelAdditively? We’d like to do this in smaller chunks than whole levels, and we’d also like to be able to unload the assets when they’re no longer needed.
Any help would be appreciated.