Deferred render path: Lights broken in build vs editor. (**0b16**)

Hello, in the editor my lights behave correctly. but in build they're broken. Im unsure how to explain it.

(2021.2.0b16)

I have tried:

  • turning off stripping of unused assets

  • forcing d3d11 cia cmd

  • messing with URP render asset

  • enabling GI

And none of them have fixed the issue.

Does anyone know what might be causing this? and how to fix. Thank you

Build:
7578088--938992--Build.jpg

Editor:7578088--938995--Editor.jpg

Any help is much apprechiate thank you!

I have fixed it!

Im not sure if this is deferred only issue. But on your Render asset Do NOT tick "Native Render Pass" !

I hope i helped some people! :)

1 Like