Deferred render path: Lights broken in build vs editor. (**0b16**)

Hello, in the editor my lights behave correctly. but in build they're broken. Im unsure how to explain it.


I have tried:

  • turning off stripping of unused assets

  • forcing d3d11 cia cmd

  • messing with URP render asset

  • enabling GI

And none of them have fixed the issue.

Does anyone know what might be causing this? and how to fix. Thank you



Any help is much apprechiate thank you!

I have fixed it!

Im not sure if this is deferred only issue. But on your Render asset Do NOT tick "Native Render Pass" !

I hope i helped some people! :)

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