Deferred Rendering not working with 2d Tilemap

Anyone have any idea why the tilemap refuses to work with deferred rendering? All items in the scene are using the standard shader, if I use a tilemap sprite separately as a singular sprite, that seems to work.

edit : The only dynamically lit shader that seems to work with the Tilemap and Deferred rendering is the “Sprites/Diffuse” shader.

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We are looking into this difference between the TilemapRenderer and the SpriteRenderer with the reported bug case.