Deferred shading artifact between transparent and opaque

Hello, I have a question about deferred lighting.

There is color band and low specular when I change shader from transparent to opaque.

My setting is below.

  1. Deferred lighting
  2. Linear space
  3. Just one sphere and directional light in my scene.

Bumped Specular

Transparent Bumped Specular

Does anybody know about this?:-?

I can’t, for some reason, open the attachments… Could you upload them elsewhere?

Transparent materials cannot be used in deferred shading, so forward rendering path is used for them no matter what settings you use. Why it derps like that, no idea…

Thank you as always.
sory…hmmmm… why I can’t upload images…

…So, I understand deferred rendering.

But same thing happens if I change from forward to deferred when I use Bumped Specular Shader.

In forward , very smooth shading and good specular.
In diferred, color band and low specular.

Is this also by deferred rendering?