So we have lighting with deferred mode & shadows and have a major problem with the shadows getting worse and then disapearing as the resolution is increased. So they look fine at the default 1024x768, flicker at a medium resolution and have disapeared at 1920x1080!!
I can not fully recreate in a small scene at the moment and we don’t really have the time - has anyone else had such problems or are there known bugs?
The same scenes seem to be fine on a powerful graphics card (GTX 970).
But on say a good mobile GPU (960m) multiple spotlight shadows quickly lead to pixelated appearance or disappearing shadows - is there some hardware issue/limitation there with the way multiple spotlight shadows are rendered?
(We don’t have many graphics cards to test where the issue starts - though the bug above should show differences across a range of cards)