deferred temple

http://philosophersgarden.com/node/39

here’s a preview scene that shows off some juicy deferred rendering, with multiple flickering shadowed lights. Yes I miss anti-aliasing, but for me the ability to make scenes with this kind of atmosphere is totally worth it. Overall the worldbuilding capability of Unity seems greatly enhanced in v3, but I can understand the folks who feel that the price of deferred rendering isn’t worth the functionality that’s been lost, at least right now.

I dont know whether this is a problem/limitation of Unity, or something you should have turned on, but all those localized lights seem to be lacking shadows. IMHO it could look much better if there were shadows cast by these lights.
Otherwise it is pretty cool

Shadows working fine for me, they’re faint is all.

You can find a very good AA solution here:

http://forum.unity3d.com/threads/63330-Better-fake-AA-for-deferred-lighting

Hmm, strange. I do see some very faint shadows now with the lights dimmed in my room, but only in some places. I would expect to see much stronger shadows. Can you crank them up a bit?