deffered ligthing = no Anti-Aliasing?

well i think the title say almost everything but i ll try to detail it a bit:P

when i move from forwrad rendering to deffered lighting, i lose my Anti-Aliasing… is it normal? am i the only one??

i have the pro version btw.

big thanks!!

aa isn’t supported under deferred lighting

Yes this is normal.
You should better use this shader to have (fake) AA. http://forum.unity3d.com/threads/63330-Better-fake-AA-for-deferred-lighting

cool cool big thx !!! i’ll check this shader at home tonight looks really promising!!

cheers