Hello!
Is it possible to use different fucntions in unity shaders depending on some preprocessor macros? What I want to do is like that:
#if defined (_LIGHTMODE_UNLIT)
#define SURF_FUNC surfUnlit
#define LIGHTING_FUNC Unlit
#else
#define SURF_FUNC surfLit
#define LIGHTING_FUNC Standard
#endif
#pragma surface SURF_FUNC LIGHTING_FUNC vertex:vert
Is this possible? By defining a keyword I can choose which function to use? (the code above doesn’t work, it’s for example of what I want to achieve)
Or should I do keyword definitions inside the functions themselves? (which isn’t ideal, since for lit variant I just wanted to use unity default lighting)