Hi All,
I’m trying to get a world space UI canvas set up for VR.
I basically want to say to the canvas:
- Match the rotation of the current camera (using euler angles)
- Match the position of the current camera
- Offset the position in the forward (Z) direction by x units
But for the life of me I can’t seem to get it working. I’d rather not nest the canvas as a child under the camera as I have multiple cameras that can be switched between and I don’t want to have to keep swapping parents around.
Is there an elegant way of doing this? So far my code is dead simple:
public GameObject positionObject;
public GameObject rotationObject;
// Update is called once per frame
void Update () {
//print(positionObject.transform.position);
this.transform.eulerAngles = rotationObject.transform.eulerAngles;
this.transform.position = positionObject.transform.position;
I’m just not sure what the next step would be to set up a local offset to the positionObject.
Thanks!