Deform an interactive cloth

Is it possible to deform the geometry of the mesh used by an interactive cloth component while it is being rendered?

Yes it is possible.

Consider your mesh is a sphere (say a ball). Add pressure through the “Interactive Cloth” inspecter pane. Play around with it. You will stop when you need to.

No, I don’t mean deforming an object through pressure. I was thinking of changing it’s geometry like for example, tapering or bulging parts of it, while retaining the cloth like behavior.