Is it possible to deform the geometry of the mesh used by an interactive cloth component while it is being rendered?
Yes it is possible.
Consider your mesh is a sphere (say a ball). Add pressure through the “Interactive Cloth” inspecter pane. Play around with it. You will stop when you need to.
No, I don’t mean deforming an object through pressure. I was thinking of changing it’s geometry like for example, tapering or bulging parts of it, while retaining the cloth like behavior.