Deformable Terrain

Hi all,

I’m pretty new to this engine (I was a big Gamemaker guy back in the day) so I’m still trying to get procedural colliders figured out. See, I’m starting on a 2D physics sandbox game, which would have hi-res deformable terrain. If anybody’s played the Worms series by Team17 you’ll know what I’m talking about. I’m just unsure of two things:

  1. How efficiently does Unity handle LARGE 2d arrays, or large numbers of moderately sized arrays versus other methods of saving lots of data, like modifying an image or using rasters.

  2. How can I have a single collider manage terrain that may not be continuous. There could be floating or severed sections, and I don’t think making a new collider for those is efficient or necessary.

Thanks in advance!

Something like this: Unity Asset Store - The Best Assets for Game Making ?
https://dl.dropboxusercontent.com/u/592301/Destructible2D/Demo/WebPlayer.html