Hello, I have a question about an MR project, it’s an Apple Vision project that has an AR part and a VR part. At one point I need to distort the environment like this, it works in the editor, but not in the build. To do this, I use the scene color node. But the effect turns white in the simulator and headset, probably because my project is configured to be in MR… Do you think it’s possible to achieve this effect in a VR scene for apple vision? Is there any other way of achieving this effect without using scene color? Or with a shader designed for MR projects?
Pics are ma render in scene (what I want to achieve)/ my render in Simulator (lighting is different too )