Deformation of vision in Apple Vision Pro _ VR Scene

Hello, I have a question about an MR project, it’s an Apple Vision project that has an AR part and a VR part. At one point I need to distort the environment like this, it works in the editor, but not in the build. To do this, I use the scene color node. But the effect turns white in the simulator and headset, probably because my project is configured to be in MR… Do you think it’s possible to achieve this effect in a VR scene for apple vision? Is there any other way of achieving this effect without using scene color? Or with a shader designed for MR projects?

Pics are ma render in scene (what I want to achieve)/ my render in Simulator (lighting is different too :confused: )



To the best of my knowledge, this is no more possible in VR/Metal mode than it is in MR/RealityKit mode. There’s no way to access the passthrough as a texture in Metal mode; you simply composite your alpha-blended content on top of it.

Thanks for the reply @kapolka , I’ll try to render the effect differently.

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