Dear all,
I am facing a new problem in my character process in blender to unity.
I designed my character in Blender 2.49 and exported it successfully into Unity 3.
On the next steps... the armature and weight painting, new problems came up !
The mesh imported (with armature) in Unity is deformed !
Like this:
and this:
I followed up the Blender Unity FAQ for processing my character in blender to unity.
Note: There is no vertices which are not weightpainted, each vertice is in a vertex group.
What is the root cause which deform hips and shoes of my character :o ?
Is there a trick here?
For your information my armature hierarchy is:
Thanks for support,
Best regards,
Toum from france