For other UI Elements (like Images), I can perform a procedural deformation using Graphic.OnPopulateMesh(VertexHelper)
, by manually assigning their vertex positions.
However, this did not work with TextMeshPro (its OnPopulateMesh
doesn’t even seem to have been called). Is there another way to perform procedural deformation / mesh vertex assignment to TMPro?
Specifically, I created a fake 3D rotation effect and skewing with some matrix operations done on the vertices.