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Here’s a minimal example:
using UnityEngine;
using System.Collections;
public class TriggerAndRun : MonoBehaviour {
void OnTriggerEnter2D(Collider2D other)
{
// Get the Game Object
GameObject go = other.gameObject;
StartCoroutine("DoSomething", go);
}
IEnumerator DoSomething(GameObject go)
{
Debug.Log(go.name);
yield return null;
}
}
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