Delay on rendertexture for echo-effect

Hi everybody,

Let’s say I have a small 3D object, and a big Plane behind it. On the Plane I display a rendertexture of the scene itself (same camera point as the viewport itself). I would like to create a echo-effect, for example when I slowly bounce the rotation of the 3D object in the front . I think I need to delay the rendertexture on the plane with 1 or 2 frames or so. Would this be possible? How?

Everything is created/controlled from C# code…

Thanks in advance :slight_smile:

Nobody? :frowning:

thats no prob
just write code that issues the camera to render to the render texture manually, then you can control when its updated etc allowing you to create a virtual flip chain