Delayed keyboard input when running as iOS app on Apple Silicon Mac

It works fine in Editor, Windows builds and mac builds.
However, when running the iOS build on an Apple Silicon Mac, there is a keyboard input delay.
It occurs for a random time when the button is pressed or released, which can result in unintentional long presses.
Curiously, when the controller is connected, it works fine.

Does anyone know anything about this issue?
I’m using Unity2021.3.16 + InputSystem 1.4.4.

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I’ve got a fix working in Unity 2022.2.b05, so you can try it with your version.