I am working on rotating an object. My code is working good but for the first time it takes around 10 seconds to start to rotate. I don’t know why this is happening.Can anyone know about this ? Thanks in advance for your help. My code is like this ,
if(Input.touches.Length > 0)
{
Touch tchEvent = Input.touches[0];
if(tchEvent.phase == TouchPhase.Began)
{
m_v2LastPoint = tchEvent.position;
}
else if(tchEvent.phase == TouchPhase.Ended)
{
Ray rRay = Camera.main.ScreenPointToRay(Input.touches[0].position);
if (Physics.Raycast(rRay.origin, rRay.direction * 10, out m_rhHit))
{
for(int iIndex = 0; iIndex < Global.iNumOfCircles; iIndex++)
{
if(m_rhHit.transform.name == m_agobjBlock[iIndex].name)
{
if(m_gobjSelectedObject != null && m_rhHit.transform.name != m_gobjSelectedObject.name)
m_gobjSelectedObject.renderer.material.mainTexture = m_txtrNormal;
m_gobjSelectedObject = m_rhHit.transform.gameObject;
m_gobjSelectedObject.renderer.material.mainTexture = m_txtrSelected;
break;
}
}
}
}
else if(tchEvent.phase == TouchPhase.Moved)
{
fOffset = tchEvent.position.x - m_v2LastPoint.x;
m_gobjSelectedObject.transform.Rotate(0, 0, fOffset * 1f);
m_v2LastPoint = tchEvent.position;
}
}