delaying restart with C#

I have my game initiating a restart upon contact with my “kill” objects, however I want to delay the restart in order for the player to view the ragdoll effect I have. So in short I want the character to make contact with my kill object, then allow the ragdoll to perform and then the game restarts. I’m new to C# and unity so forgive my ignorance. I’ve seen a lot of suggestions to coroutines however I’m unsure of how to implement this into the code as I have it written. Any help is greatly appreciated.

here is the code

using UnityEngine;
using System.Collections;

public class Entity : MonoBehaviour {
	public float health;
	public GameObject ragdoll;

	public void TakeDamage(float dmg) {
		health -= dmg;
		if (health <= 0) {
	public void Die() {
		Ragdoll r = (Instantiate(ragdoll,transform.position,transform.rotation) as GameObject).GetComponent<Ragdoll>();

No need for coroutines - Invoke() is what you’re looking for: