Does any one know how to use delegates in the Inspector. In the Animation Window, when you add an event to an animation, you get a selector for a function that can be called. Is there a way to do this with normal scripts in the Inspector?
Thanks.
Does any one know how to use delegates in the Inspector. In the Animation Window, when you add an event to an animation, you get a selector for a function that can be called. Is there a way to do this with normal scripts in the Inspector?
Thanks.
delegates and alike don't show up in the editor.
the animation editor does not use delegates at all, anything that uses functions in unity is send message, be it the animation editor, calling in from the outside etc