Delete a scene when the user enters the game

Hi everyone!

I’m developing a simulator wich takes randomly a scene for the user for the rest of the simulation.
So I want to delete all the other scenes that he will never use. Is this possible?

Thanks for your time.

PD: I’m trying to improve my english.

You don’t need to delete any scenes, Unity will only store the assets and objects for the scene the player is currently in. Having extra scenes only increases the size of the game files, it doesn’t actually make anything slow down until you load in a scene, at which point the previous scene will unload automatically. Basically, the whole Idea of having Scenes is that parts of the game are separated, and objects in one scene are entirely separate from objects in another scene.

Ok. Thank you so much.