Delete certain gameobjects with mouseclicks.

I have an array of gameobjects that fall randomly from the top of a grid. They drop to the bottom and wait to be clicked on, all is good there. When I use GetMouseButton(0) to destroy a gameobject, it destroys all gameobjects that are on the screen. How would I be able to delete just the one block or a group of same colored blocks that are touching one another?

I don’t have much code, due to not knowing where to start. I assume a 2d raycast is what I am needing to do, but I don’t have a clue how to do that.

Here is the code I have, it is attached to my gameobjects.

public class Blocks : MonoBehaviour {
// Use this for initialization
void Start () {
void Update ()
        Destroy (gameObject);

If you check for the mouse inside Update function, they’ll always get destroyed as soon as a mouse click is detected. They should be destroyed when the click is made ON them. To do that, you can add a collider on each object and use function OnMouseDown(). Check the tutorial.