Hi, I have been having and still have problems getting my tree models into unitys terrain engine.
I started a thread in the Unity Support forum and found out with help from aNTeNNa trEE that I need to delete the History from the mesh and freeze the transformations on it.
My question is, how do I do that in 3d max? I have collapsed my modifiers.
Ok, now I can get them into unity and when I drag them into the scene they work, but when I paint with them they are turned 90 degrees. What can cause this?
Just make sure the local y-axis of the tree is pointing upwards in 3ds max! You should also not place the local axis completely at the bottom of the tree, as it will look like the trees are hovering when theyre billboarded. I would add an extra metre of branch under the local axis, so you dont get this “hovering” effect.
Sorry to be a little late on this reply. If you’re a Max user I suggest you parent your tree FBX into a GameObject then use the prefab you make from that GameObject to paint on to your terrain.